Medical
A system for medical/health dynamic systems.
Functions
Player:Bleeding()
View source »Returns if the player is currently bleeding.
Returns
-
bool
Is the player bleeding.
Player:BreakLegs()
View source »Breaks the players legs.
Player:FixLegs()
View source »Fixes the players legs.
Player:GetInfection()
Deprecated
This is a deprecated function! You are able to use it, but you risk breaking code when the function is eventually removed..
Alias of Player:GetSyncVar(SYNC_INFECTION). This is deprecated because I am upset with how I wrote the system. I can do way better.
Returns
-
int
SYNC_INFECTION.
Player:GetInfectionStage()
Deprecated
This is a deprecated function! You are able to use it, but you risk breaking code when the function is eventually removed..
Returns the sync stage of the infection. Deprecated cuz bad code.
Returns
-
int
SYNCINFECTIONSTAGE
Player:GiveInfection(id, stage)
View source »Gives the player an infection.
Parameters
-
id
int
Infection ID.
-
stage
int
optional
Infection Stage.
Player:HasBrokenLegs()
View source »Does the player have broken legs?
Returns
-
bool
Has broken legs
Player:StopBleeding()
View source »Stops bleeding.