impulse_item
The base entity for dropped items.
Functions
impulse_item:GetItemID()
Internal
This is an internal function! You are able to use it, but you risk unintended side effects if used incorrectly.
Gets the item class for the entity.
Returns
-
int
The network ID of the item assigned.
impulse_item:SetItem(itemclass, owner)
Internal
This is an internal function! You are able to use it, but you risk unintended side effects if used incorrectly.
Sets the item class for the entity.
Parameters
-
itemclass
int
The item class to assign.
-
owner
Player
optional
The owner of the item.
impulse_item:SetItemID(ItemID)
Internal
This is an internal function! You are able to use it, but you risk unintended side effects if used incorrectly.
Sets the networked item class for the entity.
Parameters
-
ItemID
int
The network ID of the item assigned.