Entity
Physical object in the game world
Functions
Entity:CanBeCarried()
View source »Returns if a entity can be carried
Returns
-
bool
Can be carried
Entity:EmitBudgetSound(sound, range, volume, pitch)
View source »Emits a that is only networked to nearby players
Parameters
-
sound
string
Sound path
-
range
int
default: 660
Radius in Source units to network the sound to
-
volume
int
default: 1
Volume of the sound
-
pitch
int
default: 100
Pitch of the sound
Entity:EmitQueuedSounds(sounds, delay, spacing, volume, pitch)
View source »Emits queued sounds on an entity one by one
Parameters
-
sounds
A table of all the sounds
-
delay
int
default: 0
The delay between each sound
-
spacing
int
default: 0.1
The spacing between each sound
-
volume
int
default: 1
The volume of each sound
-
pitch
int
default: 100
The pitch of each sound
Returns
-
int
How long it will take to emit all the sounds
Entity:IsButton()
View source »Returns if entity is a button
Returns
-
bool
Is button
Entity:IsChair()
View source »Returns if a entity is a chair
Returns
-
bool
Is chair
Entity:IsDoor()
View source »Returns if the entity is a door
Returns
-
bool
Is door
Entity:IsDoorLocked()
View source »Returns if a door is locked
Returns
-
bool
Is locked
Entity:IsPropDoor()
View source »Helper function that can detect if the door is a players prop door
Returns
-
bool
Is player prop door
Entity:SetParentAttachment(attachment)
View source »Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
Parameters
-
attachment